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Showing posts from March, 2024

My crappy advisor in undergrad

I've been thinking a lot about this lately. This lady: Refused to let me add the design minor, which was basically a better art minor with illustration/animation/photography classes instead of ceramics or whatever in studio art (and it no longer exists, there's now just this weird cop-out called "design thinking" which has zero actual art classes) unless I took 18 credits a semester and 9 credits every spring AND summer, and was quite rude about it.  Told me she'd only add the math minor if I didn't take the proofs class (because supposedly discrete structures was the same thing [it wasn't, which is exactly why non-technical people shouldn't get a say in our coursework choices]).  Told me that I'd better just get accepted into CS Animation if I wanted to do art.  Forcibly removed my English minor even though I was on an old set of requirements that would have automatically been fulfilled by my existing creative writing minor, thus getting me anothe

Random Saturday morning brain dump

Just finished a nice 13.25 mile run plus a bit of lifting (only 10 minutes). Crap, I'm gonna miss Lagoon rope drop.  Oh well, I'll ride something and I'll pick a Primordial day in April or May. Maybe I'll get on it today if I'm lucky with crowds...But probably not.  Could I potentially get through all of Susan Rigetti's math and physics study materials within 5 years? Or is that too aggressive? That one Woods of Ypres song is really good.  I really hope Houdini VAT produces good results today.  Crap I've got to get to Lagoon. I'll not be staying for very long because I've gotta finish this school crap. But I'll have some nice long days in May and June. 

OK this is pretty cool.

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In Houdini: If you have a CSV file with points stored in the following format: X, Y, Z, frameNumber X, Y, Z, Frame 0.0,0.0,0.0,1 0.5,0.0,0.0,1 1.0,0.0,0.0,1 1.5,0.0,0.0,1 1.0,1.0,0.0,1 0.5,1.0,0.0,1 0.0,1.0,0.0,1 0.5,0.5,0.0,1 0.1,0.1,0.1,2 0.6,0.1,0.1,2 1.1,0.1,0.1,2 1.6,0.1,0.1,2 1.1,1.1,0.1,2 0.6,1.1,0.1,2 0.1,1.1,0.1,2 0.6,0.6,0.1,2 0.2,0.2,0.2,3 0.7,0.2,0.2,3 1.2,0.2,0.2,3 1.7,0.2,0.2,3 1.2,1.2,0.2,3 0.7,1.2,0.2,3 0.2,1.2,0.2,3 0.7,0.7,0.2,3 Then this is how you create a moving fluid from it, per frame!  Code: if (@Frame != int(@Pw)) {     removepoint(0, @ptnum); } Still not sure if this is exactly gonna match up with Unity yet, but it's gonna be cool if I can get a quick CSV parser going. Then, I just might  be able to pull off a render using VAT. MAYBE . If I can do that, this master's is as good as COMPLETE.  I didn't change the particlefluidsurface node from its defaults and whatever the import/wrangle nodes generated:  Results brought to you by ChatGPT (I am again

Me irl meme dump

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Just a quick drop today because I’ve gotta get back to homework.