Reflections

Reflections in water have always fascinated me. I loved learning about the Fresnel effect in my computer graphics courses as well. 

My goal is to be able to render reflections incredibly well, in both 2D and 3D mediums. Similarly, when coding my fluid solver (which I am a bit behind on), I hope that I can include realistic reflections as a part of it. 

This piece is by Ricardo Sanz. I found it on the Facebook page “Louise’s Favorite Pictures”. Link.  I’m not sure what style this is called, but in addition to the sci-fi/fantasy/horror art that I want to make, I also want to make stuff that looks like this. 



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