I guess we are doing LTUE
IDK, I didn't go for a few years, but for some reason I am feeling the pull to go again. I can't really explain why, but I think I'll resume going annually.
Pasted my loose schedule, which may or may not actually work. I suspect that the freebies table will be mostly empty (if it's even still a thing) by the time I get there after my long run.
I am planning to get my badge at around 10 or 10:30 AM.
I am gonna get lunch or even drive home to practice music from 12-1
I am going to be Super Social TM and by Super Social, I mean I am going to be buried in my laptop and iPad the entire time because I have the social skills of a dead jellyfish on the beach.
I remember being SO CONFUSED when I went my first year to "game development" and "writing for games" panels and there was not a single video game in sight. All board games and TTRPG. Big "wait, what?" moment. Welp, I'm not going to any of those most likely. See below:
2026 February Saturday 14 11am
How Illustration Pros Work: Working with Art Directors, Publishers, and Private Clients
Room: Elm
Join us in a discussion on working with and finding clients, using proper etiquette and interaction
techniques, negotiating pricing, creating and accepting a contract, work for hire vs. retaining
copyright, and more. Learn about each step in the process from receiving concepts from the client,
getting to work, and sealing the deal.
2026 February Saturday 14 1pm
From Side Quest to Main Quest: Turning Art into Income
Room: Maple
Your art is your passion—but is it still just a side quest? In this session, we’ll map the path to
turning your creative work into a main quest that earns real income without grinding your life away.
Through a playful RPG-inspired approach, you’ll learn how to identify the “stats” of your creative
business, pick the right quests (income streams), and build your skill tree for sustainable growth.
Whether you’re a writer, artist, or multiclass creative, this class will give you the map and tools to
start making gold without losing the joy of creating.
2026 February Saturday 14 2pm
Villainry Academy
Room: Bryce
In this wickedly entertaining panel, top-notch writers take on the personas of fully embodied
villains to reveal what makes a truly unforgettable antagonist. Learn from the masters of malice
themselves as they explain—in character—how to earn a reader’s fear, fascination, and maybe even
sympathy while discovering how a great villain makes the hero shine. Attendance is
mandatory—villains hate being ignored.
2026 February Saturday 14 3pm
Keynote: Ron Clements
Room: Zion
Come hear from our guest of honor!
2026 February Saturday 14 4pmReference: How to Make It Real Even When It Isn’t
Room: Maple
Join fantasy illustrator Carly Milligan for a look into how the sausage, I mean painting, is made.
She’ll deep dive into her reference processes for all things fantastical and imaginative: from
photographing models to images searches to Blender and maquettes. Just like good research makes
for good writing, good references make for stronger narrative pictures, whether or not realism is the
goal.
2026 February Saturday 14 5pm
Swords and Spears and Axes, Oh, My! (Medieval Weapons 101)
Room: Canyon
Why is the idea of a three-foot-long bronze sword wielded by an eleven-year-old laughable? What
is the difference between a long sword and a great sword? A saber and a rapier? How about a
thrusting spear, a throwing spear, and a hewing spear? How hard is it to swing a war hammer or a
mace? This is a HANDS-ON presentation of various types of swords, axes, spears, and other
weapons and armor, ranging from the 3000 B.C. to the early twentieth century, from copper to
bronze to steel (and obsidian). Participants will have the opportunity to handle and heft actual
weapons and learn how they were employed.
2026 February Saturday 14 6pm
The Wealth of Dragons
Room: Amphitheater
In worlds where fortunes can be measured in gold, credits, or enchanted relics, wealth can shape
the plot of a story as much as any army! This presentation delves into how vast treasures, economic
disparity, and coveted prizes drive societies and motivate heroes and villains alike within the
frameworks of fantasy and science fiction worlds. Come explore with Max Florschutz, author of
Axtara and the UNSEC Space Trilogy, how the form that money takes in a world can effect
kingdoms, galaxies, and narratives!
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