lmao
"I can't get MathNet.Numerics working in Unity."
"Oh that sucks. Have you tried using MathNet.Numerics?"
Seriously, this is irritating; I already wrote my math tests in pure C# for verification and porting them over to C# shouldn't take more than a few hours...but apparently Unity doesn't like MathNet at all. And I used a LOT of MathNet. I do not want to rewrite them in MathF.
Still better than looking up Houdini issues though.
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