Houdini: Flame Source Data for CS 650: Advanced Computer Vision

The smoke looks like hot garbage atm but oh well. 

The biggest takeaway you should get when beginning to learn fire in Houdini is that heat and temperature should always be switched from whatever the sim auto-generates. I don't know why they didn't bother fixing that...but they didn't. :V 

I have elected to avoid touching the Pyro Solver, as changing the sim is not necessary for the scope of this data generation. 

Scene 1: burnInvisibleTree.hipnc

Essentially the default settings. 

Pyro Shader: 
  • Smoke Density Scale: 0.4
  • Intensity Scale: 10
  • Temperature Scale: 0.25
Pyro Smoke Object: 
  • Emission Scale: 5
  • Color Ramp: Default

Material:
  • Color Mode: Temperature to Physical Color 
Frames:
  • 22
  • 28
  • 33
  • 44
  • 49

Scene 2: burnColorAdjust1.hipnc

Changing the fire color scheme to blue, but not touching any other settings. 

Pyro Shader: 
  • Smoke Density Scale: 0.4
  • Intensity Scale: 10
  • Temperature Scale: 0.25
Pyro Smoke Object: 
  • Emission Scale: 5
Material: 
  • Color Mode: Temperature to Color Ramp
  • Color Ramp: Bluish 


Frames:
  • 27
  • 41
  • 54 
  • 72
  • 81


Scene 3: burnColorAdjust2.hipnc

Changing the fire color scheme to blue and purple. 

Pyro Shader: 
  • Smoke Density Scale: 0.4
  • Intensity Scale: 10
  • Temperature Scale: 0.25
Pyro Smoke Object: 
  • Emission Scale: 5
Material: 
  • Color Mode: Temperature to Color Ramp
  • Color Ramp: Blue and Purple

Frames: 
  • 30
  • 35
  • 45
  • 50
  • 62


Scene 4: burnColorAdjust3.hipnc

Changing the fire color scheme to a modified rainbow of sorts. 

Pyro Shader: 
  • Smoke Density Scale: 0.4
  • Intensity Scale: 10
  • Temperature Scale: 0.25
Pyro Smoke Object: 
  • Emission Scale: 5
Material: 
  • Color Mode: Temperature to Color Ramp
  • Color Ramp: Rainbow and Turquoise 

Frames:
  • 24
  • 34
  • 40
  • 48
  • 58


Scene 5: burnHigherDensity.hipnc

Increasing the smoke density. 

Pyro Shader: 
  • Smoke Density Scale: 1.5
  • Intensity Scale: 10
  • Temperature Scale: 0.25
Pyro Smoke Object: 
  • Emission Scale: 5
Material: 
  • Color Mode: Temperature to Physical Color 
Pyro Smoke Object: 
  • Emission Scale: 5
  • Color Ramp: Default

Frames: 
  • 24
  • 30
  • 40
  • 52
  • 65

Scene 6: burnLessIntensity.hipnc

Decreasing the intensity for the Fire attribute on the Pyro shader. 

Pyro Shader: 
  • Smoke Density Scale: 1.5
  • Intensity Scale: 2
  • Temperature Scale: 0.25
Pyro Smoke Object: 
  • Emission Scale: 5
Material: 
  • Color Mode: Temperature to Physical Color 
Pyro Smoke Object: 
  • Emission Scale: 5
  • Color Ramp: Default

Frames: 
  • 23
  • 30
  • 37
  • 43
  • 53

Scene 7: burnMoreIntensity.hipnc

Increasing the intensity for the Fire attribute on the Pyro shader. 

Pyro Shader: 
  • Smoke Density Scale: 1.5
  • Intensity Scale: 20
  • Temperature Scale: 0.25
Pyro Smoke Object: 
  • Emission Scale: 5
Material: 
  • Color Mode: Temperature to Physical Color 
Pyro Smoke Object: 
  • Emission Scale: 5
  • Color Ramp: Default

Frames: 
  • 20
  • 29
  • 38
  • 41
  • 47

Scene 8: burnIncreasedScale.hipnc

Increasing the temperature scale for the Fire attribute on the Pyro shader. 

Pyro Shader: 
  • Smoke Density Scale: 1.5
  • Intensity Scale: 2
  • Temperature Scale: 1
Pyro Smoke Object: 
  • Emission Scale: 5
Material: 
  • Color Mode: Temperature to Physical Color 
Pyro Smoke Object: 
  • Emission Scale: 5
  • Color Ramp: Default

Frames: 
  • 19
  • 24
  • 26
  • 30
  • 49


Scene 9: burnIncreasedEmissionScale.hipnc

Increasing the temperature scale for the Fire attribute on the Pyro shader. 

Pyro Shader: 
  • Smoke Density Scale: 0.4
  • Intensity Scale: 10
  • Temperature Scale: 0.25
Pyro Smoke Object: 
  • Emission Scale: 10
  • Color Ramp: Default

Material:
  • Color Mode: Temperature to Physical Color 
Frames:
  • 14
  • 21
  • 32
  • 37
  • 45

Scene 10: burnDecreasedEmissionScale.hipnc

Decreasing the temperature scale for the Fire attribute on the Pyro shader. 

Pyro Shader: 
  • Smoke Density Scale: 0.4
  • Intensity Scale: 10
  • Temperature Scale: 0.25
Pyro Smoke Object: 
  • Emission Scale: 0.5
  • Color Ramp: Default

Material:
  • Color Mode: Temperature to Physical Color 
Frames:
  • 18
  • 25
  • 31
  • 45
  • 83

...And that's a good enough source data set for now. Time to sort through my Trello tasks, then get ready for bed while working on more 655 psuedocode :-) 



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